Sequoia 12 allows for the switch of EBU R 128 and ITU-R BS.1771 loudness measuring on the fly.
Macro recordings of individual tasks and actions can be stored and executed out Sequoia and even be triggered through project markers.
This setting allows you to change the spectrum's view to a logarithmic display. It makes sense to use this option when working in low frequency ranges. This results in the low frequencies being triggered higher up whilst still displaying the entire frequency spectrum. You can adjust the influence of the logarithmic display exactly to the users' needs using the logarithmic display.
You can remove individual noises, e.g. 50 Hz buzzing, as well as harmonic overtones from a spectrum using this function. To do this an individual sound is selected in the editing window with the smallest possible edge. Once the calculation is activated for harmonics, the corresponding harmonics will be automatically provided with an editing rectangle in the editing window above the selected root. Changing the root always effects a change in the harmonics. Specify in the settings dialog whether or not harmonics should be observed when making calculations, and if so, which ones in particular.
With this setting you can limit interpolation to certain amplitudes in the spectrum. This means certain notes can be removed from the spectrum, without influencing background noises. This range determines the volume window in which the set threshold can be interpolated. Quieter or louder signal components outside the area will not be affected.
Use the "Click marker" buttons in spectral cleaning interface, to highlight special points, quickly jump between or delete markers in the spectrogram. You can set and delete click markers. Created click markers are marked with a "C" in the editing window's marker bar.
Studio One does the analysis and phase-coherent quantization for you—with great-sounding results! Want to quantize audio to other existing audio? Drag-and-drop audio into the Groove panel, then quantize. Groove extraction is as simple as drag-and-drop; extract a groove from any audio and apply it to any other audio in seconds!
One click can also transform an instrument track into an audio track, and the audio can then be edited normally. (Notes are displayed as a clear indication that the audio has been transformed from an instrument.) This conserves a lot of CPU power with today’s advanced virtual instruments, and it opens many creative possibilities that were too bothersome to attempt before now. And, as you might guess, one click brings the instrument track right back.